Mat_specular 0 tf2. Go into your C:\Program Files\Steam\Steamapps\Common\Team Fortress 2\tf\custom\My Custom Stuff\cfg folder (Or create all missing folders) 2. Mat_specular 0 tf2

 
 Go into your C:\Program Files\Steam\Steamapps\Common\Team Fortress 2\tf\custom\My Custom Stuff\cfg folder (Or create all missing folders) 2Mat_specular 0 tf2  Below is a screenshot with "mat_specular 0" and the other two unchanged: mat_specular 0 // Controls specularity

I think its funny that you're trying to get rid of it, thou, i wish i'd have it in my game : (. mat_hdr_enabled 0. com] FAQ For common issues: Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". cfg. 2, here's the issue on the mesa bugtracker. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. Q: "Open command window here" is not an. These are some of the commands I have in my autoexec. To build the cubemaps, submit the following commands into the game's console: Command. mat_queue_mode 2 . How to Improve TF2's Performance on Weak Machines. Делюсь самой нужной информацией,. it resets the game to factory install. This c. Premium Powerups Explore Gaming. Try putting mat_specular 0 at the very bottom of your autoexec. To reset map: Q-Menu - Utilities - Admin - Clean Up - Clean Up Everything. Select Team Fortress 2 in the top left corner 4. 0 pixel shaders and lower, Source computes diffuse illumination from up to two local light sources, either per pixel or per vertex. mat_forceaniso 0. Nukey May 20, 2013 @ 7:44am. Hope you enjoy the Guide about Team Fortress 2 – autoexec. When I opened my game it was set to 1 still. The Pitiful State of Team Fortress 2. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. Included: Sniper's hitman's heatmaker Sniper's cleaner's carbine. Accessed from Material tool, materials included (previews are. it depends entirely on your cpu, i prefer mat_phong 0 for the looks, but mat_phong 1 gives me better performance. Coming back stronger than ever!. EVGA GTX 570 | Q6600 @ 3. Additional pyro things could be animals, dragons, color related stuff, and general surrealness. Are you sure this will help? i have a bad computer. Type "mat_dxlevel 90" in console and it should be fixed worked for me :) #9. You can find it in the sources: alias lighting_ex_low "mat_bumpmap 0;mat_specular 0;mat_phong 0;alias lighting_ex_level echo lighting_ex=low":Description. Water on maps have missing textures ( pink and black squared ). mat_specular 0 fixed it for the most part, but not completely. Go to tf/cfg, create autoexec. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. cfg in SteamsteamappsYOURACCOUNT eam fortress 2 f. Being a spy that somehow doesn't die half of the time. This is important so that the client doesn't start using invalid commands for the GPU and other bad things, such as invalid resolutions. Status: Unknown. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . #12. Hello everyone, I recently have grown tired of tf2 and i wanted to make it look more cartoony. (no, those arent reversed) #4. I have this on my set launch options "-dxlevel 95 -sw -noborder -w 1600 -h 900 -console -novid -useforcedmparms -noforcemaccel -noforcemspd" Which makes my australums look silver, I want my weapons to look all gold, the ugly gold, so I went into the command prompt in-game and put "mat_phong 0, mat_specular 1, mat_bumpmap 1". if using mastercoms, easiest to add the command to your custom. 3 Frags – +. You can read more about it here or here [en. (make sure mat_specular is set to 1) my discord server [discord. Accepted Answer. GitHub Gist: instantly share code, notes, and snippets. mat_specular 0. cfg -nosound -noipx -novid -nopreload -nojoy -sw -width 640 -height 480 +connect "your ip" +exec autojoin. Liviee Jasmine Tea 7 yr. Run these commands: mat_specular 0 map [your map] sv_cheats 1 buildcubemaps disconnect mat_specular 1 map [your map] Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Posts: 9. Pay attention to the Spirit of Giving badge and the Professor Speks glasses. Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. Just to make this clear, it is ALL DISPLACEMENTS in the map, not specific displacements failing to render. For example, the water is now extrememly purple, certain guns have a purple tint when not directly under light, etc. Can i use this a for a certain tf2 freak Aurifex Apr 11, 2017 @ 2:56pm Nice posing, wish i. Because someone will ask, these are the steps I am doing and usually do. Otherwise try adding cubemaps and building them if you haven't. KONAN Sep 22, 2017 @ 8:12am. Setting this to 0 will make ubers // non-shiny,. Thankfully, mat_phong 1 doesn't help. Hypno-Eyes (Shining) with white paint 3. My problem is that the fix for it does not work on online games it only works offline. and after that, the viewport will be solid. cfg. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. shadows/ragdolls/gibs are the biggest performance drains if you're willing to. This rendition of the Scout's Mom as a robot was made for the 'Robotic Boogaloo' update for TF2. You could also take a look at the modules cfg and see if you can set the transparent viewmodel option to none. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Hello, on any other server i play, i have about 220-250 fps and when i join mge i have about 60-70. Ok before I get started I am on a low spec PC. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. Reply More posts you may like. Kr. mat_specular 0. If the cameraman hammer is white, then write mat_specular 0 to the console - Upgraded Titan Cameraman - TV Woman - Skibidi Collector - Flashlight Mecha BOSS - Flashlightman (small and big)If you're asking a question make sure to set the thread type to be a question!Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. ago. Specifically props and world items, as well as models of characters. Like mat_phong 0 and other bunch of things. I use config cause of my poor laptop. I put Comanglia's Stability config in my cfg folder and autoexec. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. TF2 Performance Guide. Team Fortress 2. You can read more about it here or here [en. GmanluigiYT • 2 yr. mat_envmapsize 0 . Try it after mat_phong 0. Business, Economics, and Finance. cfg -nosound -noipx -novid -nopreload -nojoy -sw -width 640 -height 480 +connect "your ip" +exec autojoin. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen. ) PSA: The acronym PSA stands for Public Service Announcement, not Petty Subjective Assertion, as it would appear that many posters. and rename that . mat_specular 0 // Controls specularity. txt file to 'autoexec. I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. cfg. That will also remove shininess on objects, though. Hope this helps. I say thankfully because I really don't want to have to enable it if at all possible, as I much prefer the look of the game without it . Just use dxlevel 95 with mat_phong 0, mat_specular 0, and mat_bumpmap 0. Putting those 2 commands together makes gold look like wood. In worst scenario: 1. cfg in Notepad. The changes are cached and will persist whenever you use the map. Delete mastercomfig and the modules and reinstall them. Does anyone know the reason why this happens or can help? If so please leave a comment below. Go into your C:\Program Files\Steam\Steamapps\Common\Team Fortress 2\tf\custom\My Custom Stuff\cfg folder (Or create all missing folders) 2. The Saxxy, Golden Pan, and Golden Wrench all make gold statues out of players. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. I tried deleting masterconfig and the whole cfg folder as suggested on the site, made sure my modules. (dfrg. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they still have the original skins. Jun 27, 2021. The mat_specular command disables any reflections that are already present so that they don't interfere with the new reflections that are being built. Improves the bots from MVM in many ways! -Adds bodygroups to the bots, just like the human players have. mastercoms. Date Posted: Dec 14, 2020 @ 1:02am. mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your. I use config cause of my poor laptop. Hope this helps. >> Credits go to the Original Author(s) of this Map. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. If set to 0 materials will not have specular lighting applied to them (which makes things look more shiny) for a performance boost but a slight drop in image quality. • 16 days ago. Community News tf2pickup. Reply _frequent •. The map is relativly dark, but thats intended. I've tried every combination of mat_phong and mat_specular, messed around with dozens of graphics options. Make sure to save the session first if you've done anything, as once it finishes building environment-maps for the map, Source FilmMaker will reload the map. func_break_max_pieces 0 // def. It removes specular lighting from models, thus removing any mirrored shine effects from their surface. Unlike in TF2, you don't have to build cubemaps 'for. Team Fortress 2 > Guides > Green_bannana's Guides . Since Chris' configs were abandoned, this one is the better choice, being that it's active and is updated with more convars that increase. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Federal Casemaker with orange paint 2. Theorist_Reddit. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-gameTeam Fortress 2. It’s an issue of Lightmap being with an odd value. mat_filterlightmaps 0. mat_specular 0 mat_trilinear 0 mat_viewportscale 0. quote • multi-quote • link. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like mat_specular 0 and mat_dxlevel 81, verified files. Then you can exit the game and upload your map. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Converted & Re-uploaded from the Team Fortress 2 Workshop. 801K subscribers in the tf2 community. Can we PLEASE bring back r/NameMyTF2Weapon so that I can stop having to see it?7 Frags – +. Crowbaria Feb 23, 2017 @ 5:52pm. "What Does This Command Do?" - It fixes broken reflections and fullbright textures in most user and/or Valve created maps / props. Per page: 15 30 50. Althoug i prefer dx level 90 and 800x600 res, relatively no lag, any lag is server side, and stil pretty good gami mat_specular 0 buildcubemaps mat_specular 1 Something was overwritten. Autoexec part 1. All gists Back to GitHub Back to GitHubshoober420 changed the title [TF2] mat_bumpmap "0" causes black polygon corruption [Linux] [TF2] mat_bumpmap "0" causes black polygon corruption Nov 20, 2020. 022000. Follow this: Open Steam Library. I've seen this with custom tf2 textures not being properly setup to use cubemaps. A selection of maps handpicked by me and published for anyone looking for maps. tf2pickup. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. cfg","path. 2 subscribers. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of. Purple Reflections. People liked the highlights on the weapons, this command removes them. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Team Fortress 2. Setting this to 0 will make ubersThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 0 coins. cfg. ragdoll_sleepaftertime 0. Premium Powerups Explore Gaming. I've been using pakrat to open the newly compiled maps, and delete all the black cubemap textures, which allows the buildcubemaps command to actually generate and store new ones, but even with HDR disabled. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // MAKES UBER SHINY. Materials/textures - Valve, GCFScape - Nem. 0 Frags – +. r_rimlight 0 works. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. When I get into big firefights on certain maps, my FPS tends to drop a little lower than I'd. Rhapsody's Performance Config is a project intended to supercede Chris' dx9frames config, and be superior in every way. 0002. ") //Step 3: Grab HLExtract. mat_motion_blur_enabled 0: mat_parallaxmap 0: mat_picmip 1 // Higher = more mipmapping. Hypno-Eyes (Shining) with white paint 3. Don't do anything, just re-start SFM and the map now has proper reflections. ago. It's also likely that you'd need EP1 or EP2 for that texture but whatever. The major changes include:. Go into the cfg folder. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. In worst scenario: 1. Hi I've been having this issue on Gmod for a few months now. if it's in launch options then-mat_phong 0 -mat_specular 0. If that is not an issue or you can't get the games that you need (commonly Half-Life 2 episode 1, Half-Life episode 2, and counter strike source) then try the command mat_specular 0 in the Command console. mat_specular 1. 0 . 5 has no FPS boost and just makes the game look much worsemat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. • 1 yr. mat_specular 1 // Controls specularity. All gists Back to GitHub Sign in Sign up. It requires the material to be lit by the sunlight from a env_cascade_light entity to work properly and uses the dynamic shadows generated by it as a mask on top of the traditional phong masking. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. poloide21 • 1 yr. This is a bug, not a new idea. Valheim Genshin Impact. cfg at. Shiny solution: mat_phong 1;mat_specular. mat_bumpmap "0" // If set to 1, enables bump mapping which makes flat 2D textures appear three dimensional. This PC > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common Team Fortress 2 > tf > cfg. Includes: koth_suijin. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. mat_specular 1. 1 for better visuals. Coins. This collection features TF2 items that i use. -mat_specular 1. Any other material with complicated shader effects. Build your map as per normal and then start TF2. turn it back to the way the game usually runs and it should look better. Besides mat_phong 0, he's either using mat_specular 0 or mat_bumpmap 0. Glitched reflectiona is an effect of rendering an model with custom reflections , first time. The mat_specular setting enables or disables specular reflections. An update to Team Fortress 2 has been released. You must have Team Fortress 2 for models, textures and sounds. Garry's Mod > Manage > Browse Local Files Open the new autoexec file you made in Notepad. AutoModerator. But. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. See full list on developer. Community News Insomnia71 is the debut of the "TF2 Zone" 9 hugs. . Click on the "Local Files" tab at the top of the Properties window. Does anyone know the reason why this happens or can help? If so please leave a comment below. Submit mat_specular 0 and later. If you put mat_specular 0 into your console, Australiums will loose the weird piss-yellow color they get they get when you run. Log in to add games to your lists. Team Fortress 2 > Discussioni generali > Dettagli della discussione. It's not a launch option. Your map should now have cubemaps. mat_hdr_level 0. Join. "15" # Undocumented, but probably the same as props_break_max_pieces. Showing 1 - 5 of 5 comments. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. This is probably the most important part for boost fps, first of all I want you to create a . Restart SFM and check the materials again. Use the 'Create Server' feature and load your map. mat_phong 1. posted about 3 years ago. mat_specular 0 mat_trilinear 0 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_maxmodeldecal 9. mat_wateroverlaysize. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. mat_specular 0 buildcubemaps mat_specular 1 disconnect sv_cheats 1 mat_reloadallmaterials sv_cheats 0 Reply . Those are the maps (not all) from Smissmas 2022 update from TF2. This occurs at the attempt of loading a Source map. Of course, that doesn't mean you can't play on it with your friends!Team Fortress 2. Feature Request Team Fortress 2. . 0. -map <mapname> (Load a different level; clears texture cache) These are all the commands that maximize game performance, maximize graphic detail, and give the best network settings for TF2 (copy and paste these into the cfg file):-----cl_burninggibs 1 mat_phong 0 mat_specular 0 mat_bumpmap 0 r_lod 0 mat_picmip -10 mp_usehwmmodels 1 cl_new_impact_effects 1 bind w +mfwd bind s +mback bind a +mleft bind d. 0 coins. Wouldn't use it if fps is a big concern to you. This page contains the in-game settings, config files (cfg) and hardware setup of jayhyunpae. Dann auf Eigenschaften und dort auf Start-Option festlegen. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. 2013 · 0 comments Open [TF2] mat_fastspecular doesn't work #1602. 837K subscribers in the tf2 community. She comes with a Red skin, a Blue skin, and two uber skins. Remove any custom content you have in custom folder. A: Go into the console and put in "mat_specular 0" without the quotes. r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. @Lak3 - Doing what Spook didn't, developing and maintaining this. Level up: 24%, 304 Points needed. Click to expand. From here, you can access garrysmod folder and cfg in it. mat_specular 0. All trademarks are property of their respective owners in the US and other countries. Setting this to 1 on dx8 will"mat_specular 1" for prop shine "mat_specular 0. puur Sep 15, 2016 @ 10:42am. Description. #6. This is a really good and simple way to get it and boost your performance: Lighting is done on the GPU, but TF2 is typically CPU bound from what I heared. Putting those 2 commands together makes gold look like wood. cfg. r_rimlight 0 // Disables rimlighting. Community News tf2pickup. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ Target: $400: 0%. The Saxxy, Golden Pan, and Golden Wrench all make gold statues out of players. 7 for LCD with TN). The rim exponent defines the "tightness" of the highlight. Since cubemaps are packed in your map they will carry over when you copy the map back from. Included:. 2. mat_specular 0 // Controls specularity. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. r/tf2 •. For some reason, even if they're already built in/by TF2, they don't seem to work on SFM. Turning this to 1 fixed the problem. cl_ejectbrass 0 // def. Last edited by WE are in the beam. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. Team Fortress 2 > General Discussions > Topic Details. This isn't the answer but it helps framerate a lot. Setting this to 0 will make ubers. Because of a bug in VBSP, the skyboxes in Team Fortress 2 can't be used as the default cubemap, and therefore the engine falls back to the missing texture pink checkerboard texture. Per page: 15 30 50. mat_fastspecular 1 // Fast specularity. use mat_specular 0 and mat_bumpmap 1. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by Anno. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Make a new text file named Autoexec. mat_filtertextures 0 . ; Nov 9, 2021 @ 12:41pm. The major changes include: Fixed Strange war paint weapons not including the Strange attribute in their name. Just be aware that while disabling phong shading (mat_phong 0) does increase the cell-shaded 'cartoony' looks of classes that has its charm, it breaks certain things - Australium weapons look like entirely made of brass, the frozen corpses of Spy-Cicle victims have a messed. i have been making tests creating my own servers, or by all means hosting my own matches, i already made my mind those might not work on Valve's servers so i wasn't expecting them to work in casual. So i watched his mod video both of them and non of the mods game me that shadow on the weapons. 0004 //. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game //. mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your character and shades it. If disabling specular refuses to work, type buildcubemaps in console and wait for a bit. To unload the cheat, just press F11 and the. r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Or try making a gfx. mat_specular "0" // 0 Specularity on objects. Team Fortress 2 Mods Skins Packs mat_phong 0 Fix Pack Coming back stronger than ever!. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. Does mat_filtertextures 0 increase fps? I dont have a powerfull pc so used a low graphic config, and with it there was mat_filtertextures 0 which made the game a mincrafty look which i didn't like, so do i keep it as it is or change it? It won't really do much to improve performance. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. ReverendV92. 0 coins. The default position is center . Team Fortress 2 > General Discussions > Topic Details. A bump map adds the illusion of depth to a flat object. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you add a ton of commands like the ones in this thread and they fuck your game up, open your library, go to TF2 properties, and add -autoconfig in launch options. Only useful if rotate is being used. You have r_rootlod 1 in your autoexec, which forces the game to use the lod 1 models at close ranges. {"payload":{"allShortcutsEnabled":false,"fileTree":{"cfg":{"items":[{"name":"aliases. cl_allowdownload 1 //Client downloads customization files. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. also don't forget read_the_♥♥♥♥ing_date 1In the console, enter. The cel-shaded art style lends itself well to all manner of video hardware, from relatively budget GPUs to the ultra high-end. mat_specular 0 mat_trilinear 0 If you're not sure what CPU you have open control panel, go to system and security, then. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. Bugs Nota: Para algunos juegos (L4D /L4D2 ) se requiere un reinicio completo del juego después de construir los cubemaps para habilitarlos. Chrom3w0lf mat_bumpmap 0 mat_phong 0 mat_specular 0 OR switch to dx8- higher fps, no shine and darker in general how many more of these threads do we need. Run your system defragger. PSNparkerplace froyotech. txt file. Wouldn't recommend messing with anything here besides autoreload (set it to 0 for autoreload off) m_yaw 0. . By default, TF2 will boot on mat_phong 1. I can tell because there's a little freeze after changing from 0 to 1 and when going from 1 to any number other than 0 it won't do anything. Wait till this guy finds out about tf2 removing 0 lerpTrying and failing to make australiums look normal, pls help. 915. Click properties and go to local files. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. buildcubemaps. 0 coins. Link. mastercoms. This collection will be added to, over time. Since then, all models have been like this. To make an autoexec. #13. After nine years in development, hopefully it was worth the wait. 2. after that i decided to bind the normal tf2 graphics aswell when i. Go the the TF folder. [Solved] Compiling Custom Textures with Maps (TF2/Hammer) Is there any quick way to remove all reflections from a map that I am editing?. "mat_specular 1" for prop shine "mat_specular 0. It's another convar that works similarly to mat_phong. mat_specular 0 fixes the "australium knife look like big solid gold pieces of shit" problem. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. You press "properties" and then go to "Set Launch Options". wonderland. GitHub Gist: instantly share code, notes, and snippets. Also, small frame rate increase. though robot pyro could. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build if anyone still has that problem, I can confirm that this solution helped me (cs source) All the real Australium is with the Administrator or in space.